26.12.2019

Can You Dig With Spade In Tool Belt

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Why You Should Purchase a Digging Tool from KellycoAt Kellyco Metal Detectors, you will have no problem finding quality products at low prices. We offer digging tools in a wide variety of different brands and types.

For example, you will find digging tools manufactured by Garrett, Fisher, Teknetics, and other quality, well-known brands. We also offer deals and sales on our digging tools daily. A quick look at our inventory shows almost all of our metal detector digging tools are priced below their retail prices. Some of the metal detectors digging tools have been discounted by more than 50%.We also offer excellent customer service. Our well-trained, helpful staff will be able to direct you to the right metal detector digging tool for your needs. You won't have to worry about spending a few dollars on a digging tool, only to find it doesn't stand up to heavy use in your local soil. What Features Should You Pay Attention to when Shopping?When shopping for a metal detector digging tool, one factor you should consider is where you plan to use it.

If you plan on digging in many different types of soil or sand, you should purchase a tool for general use. On the other hand, a specialty digging tool may be the right choice for you if you only need to dig in one or two types of soil. Different specialty digging tools are made with specialized materials for use in different types of soil and dirt.Another factor you should consider is whether you plan to use the digging tool close to home. If you'll need to travel long distances, you may want to select a tool that will be smaller and easier to transport.Yet another factor you should consider is how often you will be using your digging tool. If you're planning to use it a lot, you should keep ergonomics in mind when selecting your digging tool, to help prevent strain and injury to the joints and muscles. This is especially true if you're purchasing a digging tool to be used by the entire family, including young children with developing bones and muscles.

A coordinate clue will give the exact location of your next clue with coordinates, for example, '04 degrees, 13 minutes North, 12 degrees, 45minutes East'. Specific tools will be needed to find the location of your next clue/reward as well as dig it up. The tools include, a (or familiars), a and a navigation; even with the exact digging location known, you will still need the tools in the inventory. To get the navigation tools, take your clue and head to the house north of the Observatory (which is north of Castle Wars).

When you arrive at the house, you'll find a Professor and his assistant. Talk to the Professor, and ask him to help you with treasure trails. He will tell you to get a watch and a sextant. To get the watch go to the Clocktower (located South of Ardougne). Speak with brother Kojo and ask him for the watch. To get the sextant go to the Khazard Docks (located North-east of Yanille).

Speak with Murphy and ask him for the sextant.When you have your watch and sextant (or meerkat familiars), go back to the Professor and speak with him again. He will give you a long lesson on how to use the sextant. He will also give you a chart. If you didn't read his speech or didn't understand it, see below for instructions on how to use the sextant. Both the watch and chart can be added to your toolbelt. The sextant, however, cannot.You cannot make your own watch and/or sextant if you've never had them before. But if you lose your watch and/or sextant and need replacements, you can make new ones yourself if you have level 28 and you have access to a player-owned.

To get a replacement chart, you must go back and visit the Professor again.How to use the sextant to get locations:When you have the sextant (or meerkat familiar, click on it to 'look through' and get your location. However, before it's able to tell you your position, you will need to click on the up and down arrows until you have the horizon in the middle of the eye piece.

After that, use your right and left arrows to get the sun in the centre of the eye piece as well. When you have this, and your eye piece looks like the one to the right, click 'Get location' under the sextant image (above your chat box).If you are lucky to have obtained a meerkat pouch from a previous clue, you can summon the meerkat (level 3 summoning required) and use it in the place of a sextant.How to use your location:Now you know how to get your current location, but you still need to learn how to get to your desired location (the one on the clue scroll). First you want to find the right longitude (east-west). If your clue says 12 degrees, 56 minutes east, and you're at 6 degrees 12 minutes east, then simply walk East until you hit 12 degrees.

Once you do that, you can try to hit the minutes by going a little more East. Then you try to find the right latitude (South-North). Go North/South until you hit the right place. This can be tricky, and the first 5 times you'll have to think and try a lot to get it right.Alternatively, to help you with finding the right location, you can use the.

This is a pop-up, so it might not open if you have a pop-up blocker active. This locator is not 100% accurate, but it's pretty close, and it should give you an idea of where to go with your sextant for the right location. We have also compiled a list of known, if you feel more comfortable using that. But remember, you must have your navigation tools with you when you dig. We have made the treasure locator and the list of coordinates available to you to make it easier for you to find the location of your coordinates - but that doesn't mean that you can forget about getting the sextant, watch and chart. And these navigation tools are not tradeable, so you don't have any choice about getting them.When you're at the right location, and you've double checked it, dig with a spade on the spot.One word of caution:If you have a Clue Scroll (hard) coordinates clue that leads to a spot in the, be prepared to fight a level 65 or 74 Zamorak Wizard.

The wizard is very protective of any treasure that may be buried in the, and he won't let you get it without a fight. He will attack you with Flames of Zamorak, and your best defence is to use prayer and have Protect-from-Magic on.If your Clue scroll (hard) coordinates clue leads to a spot outside the, you'll have to fight and kill a level 65 or 74 Zamorak Wizard. Formerly you usually faced a Saradomin Wizard, but this NPC was removed from the game due to a Treasure Trails update in November 2014.If you have a Clue scroll (elite) a Guthix Wizard will attack you, using all three combat styles, melee, ranged with rune knives and magic using Claws of Guthix.Once you've killed your wizard, dig again in the same spot to get the casket containing your treasure/next clue. LatitudeLongitudeApproximate LocationExactLocation00.00 North07.13 WestSouthern part of, north-east of Tyras Camp.

You must have started theand have level 56 agility to access this area. (The may be convenient.) Zamorak wizard will attack.00.05 South01.13 EastTo the West of the Gnome Maze on the river's edge.

Directly across the river from the Observatory (not far from CIQ)00.18 South09.28 EastSouth-west of Brimhaven in gold mine (near dungeon entrance)00.13 South13.58 EastJust west of Musa Point on Karamja, between the two ponds. Currently blocked by undergrowth, although digging one spot above it finds the clue.00.20 South23.15 EastLumbridge Swamp, directly to the South-east of the Water Altar, about 12 steps to the North of the Southern shore00.30 North24.16 EastIn Lumbridge Swamp go to the shack for the Lost City (Zanaris), and head slightly north-east until you see an open area with rocks on the ground. It's easy to spot once you see the area.00.31 South17.43 EastNear entrance to the Ice caves (and Thurgo's smithing shack), South of Falador and south of Port Sarim00.50 North24.16 EastLumbridge Swamp, one block north-east of the Pillar of Purification.00.52 North00.58 EastSmall goblin village north-east of the Observatory. Dig outside the north-east building.00.54 North00.09 EastInside the Observatory office building, north-east corner of the main room01.18 South14.15 EastNorth-west of the Shipyard on Karamja, most north-west tip of the island (near DKP). Clue scroll (medium).01.24 North08.05 WestFrom the Elven camp in, go South over the log bridge, then West into the area where the rabbits/bears are.

Go a little South-west. There's a stick trap there; dig just past the stick trap. You must have started theand have level 56 agility to access this area.

Zamorak wizard will attack.01.26 North08.01 EastMoss Giant Island, West of Brimhaven. You need level 10 agility to use the rope swing to get to the island.01.33 North04.15 EastNorth of Fight Arena, south of Clock Tower01.35 South07.28 EastGreen Spider Island, East of Yanille (convenient to CLS)02.33 North28.45 EastDuel Arena, walk up the starts and to the north a bit.02.50 North21.46 EastBetween Draynor jail and the Lumbridge crater.02.50 North06.20 EastA bit south of Ardougne, on the East coast, north of the Tower of Life and Necromancer Tower. There's a small outcrop toward the water with a willow tree on it. Dig on the north-east side of the tree.03.03 South05.03 EastSouth of Yanille03.35 South13.35 EastNorth-east of the Nature Altar and the Karamja Jungle mine. Clue scroll (medium).03.39 South13.58 EastSouth of the Karamja wisp colony.

Zamorak wizard will attack.03.45 South22.45 EastNorth edge of the pond in the Kharidian Desert Bedabin camp. ( is very helpful.) Zamorak wizard will attack.04.00 South12.46 EastKaramja Jungle mine, to the north-west of the Nature Altar, in the centre of the mining area.04.03 South03.11 EastOgre City, in the centre on the Eastern side. You must have started the to access this area. Some players get asked for 20gp to reach this area.

If the guard won't accept 20gp, try giving him a rock cake (which can be stolen from the market (requires level 15 Thieving) in the middle of the city). Go up the ramp to the gate, all the way south along the western wall, and jump two obstacles to reach this dead end area. Zamorak wizard will attack.04.05 South04.24 EastThe coordinates are located on the small island East of Ogre City, between the spear wall and the dead tree. However, to get to that island, you have to walk around the outside of Gu'Tanoth (Ogre City) until you get to the bottom. Start on the Castle Wars side (West side of Gu'Tanoth) and go South until you reach the bottom corner. Then start walking East.

Not too far from the South-western corner, you'll see a dungeon entrance just beyond a some ruins near the slope. Go inside the cave, and you'll instantly appear on the island. No quests are required to get onto the island.Refer to to see where the dungeon entrance is - at the green dot in the bottom left-hand corner. Zamorak wizard will attack.04.13 North12.45 EastCrandor, near the broken walls and pillars and scorpions toward the north-east. You must have at least started theto get onto Crandor Island.04.16 South16.16 EastKaramja Shipyard, east of the Southernmost house. Dig right against the house wall under the east window.

The password to the Shipyard is ka-lu-min, but you must have started the to access this area. Zamorak wizard will attack.04.41 North03.09 WestArandar, South of the winding path to Prifddinas, amidst the red spider egg spawns. You must have at least started theand have level 56 agility to access this area.

Zamorak wizard will attack.05.20 South04.28 EastIn Feldip Hills, north of the fairy ring (AKS), between the two rockslides, north-west of Rantz05.37 North31.15 EastMort Myre Swamp, on the Nature Grotto island, just North of the tree. You must have started theto get into Mort Myre Swamp. If you bring food, bring druid pouch(es). Zamorak wizard will attack.05.43 North23.05 EastNorth of the windmill between north of Lumbridge, inside the fenced area with the cows. South-east side of the bridge spanning the river to Varrock.05.50 South10.05 EastCairn Isle, inside the ruined building.

Zamorak wizard will attack.06.00 South21.48 EastIn the Kharidian desert to the West of the Bandit camp, on the tip of the peninsula. Dig 3 steps to the West of the cactus with white spikes. Zamorak wizard will attack.06.11 South15.07 EastKaramja Jungle, south-west of glider area towards the river where the jogres are. Zamorak wizard will attack.06.31 North01.46 WestSouth-west outside the Gnome Stronghold, at the 3 ponds (north of the Ancient Gate to Arandar). Dig between the two most Eastern ponds.07.05 North30.56 EastMort Myre Swamp, directly across the river from the digsite, well south and west of the swamp gate entrance, one pond South of the fishing spots pond.

Find the dead tree and dig next to it. You must have started theto get into Mort Myre Swamp. If you bring food, bring druid pouch(es).07.22 North14.15 EastIn the wheat field, south of Taverley07.33 North15.00 EastPeninsula South of Taverley tree patch, on the peninsula near the Lady of the Lake from Merlin's Crystal Quest.07.41 North06.00 EastSouth-west of the Ranged guild, near the Fishing guild.07.43 South12.26 EastSouth edge of Kharazi Jungle pond.

You must have started theto get into the Kharazi Jungle, and carry a machete and hatchet. Zamorak wizard will attack.08.03 North31.16 EastMort Myre Swamp, across the river from the digsite, straight south of the swamp gate entrance, north-east of the fishing spots pond. You must have started theto get into Mort Myre Swamp. If you bring food, bring druid pouch(es).

Zamorak wizard will attack.08.05 South15.56 East, south of the farming patch on the edge of the farming area. A Zamorak wizard will attack.08.26 South10.28 EastKharazi Jungle, on the small peninsula in the most South-western corner. Dig 2 steps North of the corpse.You must have started the and bring a machete and hatchet to get into the Kharazi Jungle.

Zamorak wizard will attack.08.33 North01.39 WestInside the Tree Gnome Stronghold, on the other side of the river to the West. Cross the bridge into the terrorbird enclosure, and go out the north-eastern gate. Dig a little to the South-east of the gate towards the water.09.22 North02.24 WestSouth of the Eagle's Peak lodestone, at the base of the mountain path.09.33 North02.15 EastBaxtorian Falls, on the second island in the river, bring a rope. Use a raft to get to the first island, then use a rope with the rock on the second island to get to the second island.

Dig next to the dead tree. You must have at least started the to get to the second island.

Clue scroll (medium).09.48 North17.39 EastIce Mountain to the North of the Dwarven Mine entrance, centre of the Southern side of the mountain amongst the icefiends.10.22 North08.58 EastInside Seer's Village bank, in front of the third stall from the east.11.03 North31.20 EastMorytania, south of the Slayer tower, a little to the East of the gate in the fence, near a double root sticking out of the ground. You must have completed theto get into Morytania. Clue scroll (medium).11.05 North00.45 WestTree Gnome Stronghold, in the toad and worm swamp north-west of the Grand Tree11.41 North14.58 EastBurthorpe, east of the quest tent and south of the agility tutorial area, two step east of the blue-gray flag.12.48 North20.20 EastNorth-east of the Air Obelisk (reached by travelling through wilderness section of Edgeville dungeon.) It's 3 paces east of the ladder. Beware of player-killers, this is level 7 wilderness. Zamorak wizard will attack.13.46 North21.01 EastLevel 11 Wilderness, North of Edgeville. Trees south-west of the Wilderness Volcano, near the bronze arrow respawns and the bears. Dig in the middle of the 4 mushrooms.

Zamorak mage will attack.14.54 North09.13 EastSouth-west side of the swaying lyre tree east of Rellekka, north-west of golden apple tree, south-west of mountain camp15.48 North13.52 EastNear the entrance to Mad Eadgar's cave at the peak of Trollheim. You must have started the to reach this area. Zamorak wizard will attack.16.20 North12.45 EastTroll camp west of Trollheim, at the top of the ramp leading into the Stronghold itself.

Dig slightly south of the cave entrance into the Stronghold. You must have started theto reach this area. Zamorak wizard will attack.16.35 North27.01 EastLevel 22 Wilderness, north of the black salamander Hunter area, East of the Boneyard and south of Clan Wars arena itself. Dig near the centre of the 3 volcanoes. Zamorak mage will attack.16.43 North19.11 EastLevel 30 Wilderness, in the Bandit Camp. Dig south of the lake by the wall. A Zamorak wizard will attack.17.50 North08.30 EastNear dock outside Rellekka to the north-east, west of the quest start point, on a seaweed spawn at the water's edge.

Zamorak wizard will attack.18.03 North25.16 EastLevel 28 Wilderness Ruins located between the Wilderness volcano and the Boneyard areas. Clue is north of the eastern building.

Zamorak Mage will attack.18.22 North16.33 EastLevel 29 Wilderness, South-west section of the Forgotten Cemetery, where the level 2 men are. Zamorak mage will attack.19.43 North25.07 EastLevel 35 Wilderness, between Clan Wars and Red Dragon Isle, north of 'Eastern' Ruins and Graveyard of Shadows. There are Chaos Dwarves and rocks.

Dig in the middle of the 4 large, white rocks. Zamorak mage will attack.20.05 North21.52 East(North of the Moss Giants) in level 36 Wilderness north of the Wilderness volcano (former Bounty Hunter Minigame), south-west of Red Dragon Isle, south-east of Lava Maze. The exact spot is a little to the North of the small pond. Zamorak mage will attack.20.07 North18.33 EastLevel 36 Wilderness, Hobgoblin Mine.

How To Use Spade On Toolbelt Rs3

Three steps west of the large cluster of iron rocks forming the east edge. Zamorak Mage will attack.20.33 North15.48 EastAltar South of Ice Giants in level 38 Wilderness, south-west of Lava Maze, outside of the building on the far West (south-western) side. Zamorak Mage will attack.21.24 North17.54 EastInside the Lesser Demon pen on the West side of the Lava Maze in level 41 Wilderness, about 2 steps South-west of ladder. Zamorak Mage will attack.22.30 North03.01 EastMiscellania, on the path to the northern mining area. Dig right before the end of the path. You must have completed the to take the boat to Miscellania.22.35 North19.18 EastRune rocks in level 46 Wilderness, on the North side of the Lava Maze.

Dig on the West side of the northernmost rock. Zamorak Mage will attack.22.45 North26.33 EastDemonic ruins in level 47 Wilderness, north of Clan Wars. Dig inside the building, one pace south of the burnt bones next to the large rib cage. Zamorak Mage will attack.24.24 North26.24 EastRogues' Castle in level 53 Members Wilderness, directly to the North of the North tower. Be on the lookout for the level 305, who likes to hide on the West side of the Castle. Get too close, and he will attack you!

Runescape how to dig clue scroll

Zamorak Mage will attack when you dig.24.56 North22.28 EastNorth of the entrance to the Ardougne Teleport House area (Deserted Keep) in level 55 Members Wilderness. Dig a little to the north-east of the cobweb. Remember to bring a knife or a slash weapon to cut the cobwebs at the entrance. Zamorak Mage will attack.24.58 North18.43 EastNorth-west corner outside the Pirate's Hall in level 56 Members Wilderness, facing the water. Zamorak Mage will attack.25.03 North17.05 EastNorth-west outside the level 56 Members Wilderness agility course, towards the northern edge, close to the fence and the water. Zamorak Mage will attack.25.03 North23.24 EastAxe Hut in level 56 Members Wilderness, located north-east of Ardy teleport lever area; one step West outside the North door. Zamorak Mage will attack.

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